The remaining character is the player's Striker for that match. Prior to each match, each player chooses three characters to fight (in the order chosen). Team Mode - Players choose four characters for their team.With the addition of the "Striker" system, the game now includes two team-based modes (which can be switched by the arcade operator or in the home version): Most of the gameplay remains the same as its predecessor, with some new additions and changes (including updated movelists for all characters). The King of Fighters '99 plays like a traditional 2D fighting game, using four buttons (Light Punch, Light Kick, Strong Punch, and Strong Kick). The Dreamcast version, titled The King of Fighters '99 Evolution in Japan and The King of Fighters Evolution in North America, adds 3D backgrounds, online multiplayer, and additional characters (the "Extra Strikers", only available to use as Strikers). The game also received ports for the Sony PlayStation (in Japan on Maand in North America on April 22, 2001) and Sega Dreamcast (in Japan on Maand in North America on October 25, 2001). This game is the first in the series' three-part "NESTS Saga" arc. It is later revealed that the tournament is hosted by a secret syndicate known as NESTS, who collects the battle data of the entrants to make an army of unstoppable fighters (based on their efforts to clone Kyo himself, with the host of the tournament and K' himself revealed to be results of these experiments). A new King of Fighters tournament is announced under mysterious circumstances, with two of Kyo's allies ( Benimaru Nikaido and Shingo Yabuki) being paired up with a new duo of protagonists (a mysterious pyrokinetic known as " K'" and his partner, the cyborg Maxima). The story takes place two years after the events of the 1997 King of Fighters tournament and the defeat of the evil being Orochi (with the two responsible, Kyo Kusanagi and Iori Yagami, missing-in-action). The "Command Mode" system was also removed (with the game being based on Advanced Mode), and the "MAX Mode" system was revamped into two separate power-up states: the offensive "Counter Mode" and the defensive "Armor Mode". The sixth installment of the King of Fighters series (and the sequel to The King of Fighters '98: The Slugfest), King of Fighters '99 brings a darker sci-fi aesthetic to the series while introducing the "Striker" system: a gameplay mechanic where players choose an additional teammate for use in dedicated assist attacks. It was subsequently released for the Neo Geo AES and Neo Geo CD later that year, and is the last game released for the Neo Geo CD. ↑ Dreamcast Magazine, "No.The King of Fighters '99: Millennium Battle is a 2D tag-team fighting game developed and released by SNK for arcades (running Neo Geo MVS hardware) on July 22, 1999.↑ 6.0 6.1 Official Dreamcast Magazine, "March 2001" (US ), page 71.Magazine articles Main article: The King of Fighters: Evolution/Magazine articles. Special Thanks to: H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team.Planner: Kaju, Lonely-Aoki (Hige.Ver), S.Fujinuki, Toyochan.2D Designer: Regeon Toyonaka, Shinsuke・Yamamoto, Inoue, Youki・T・Ohyama, M・Endo, C・Yamazaki, Shio Shio Shio, Miho・Uematsu, A・T, Roppongi Marito, Mitsuru, Styleos, Kane', Buchi', Nanako., Kalkin, M.Yokoyama.3D Designer: Satoshi Yoshioka, Rabbit Maeda, Yuji Wada, A K A, Akira Mizuki, Masaya Kobayashi, Nobuyuki Yanai, Asa_ko, Kyo_K, Shirow Umezaki.Sound: Marimo, Zoe, Usako-X, Tate-Norio.KOF '99 Original Programmer: Cyber・Kondo, Souta.Ichino, Abetak, Kohji Mannami.Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet.Tool Programmer: Junko Kasahara, Yuji Niida, Dai Yamanokuchi.KOF '99 Evolution Programmer: Yoshiyuki Tanaka, Mambo, Mue, Jeno, Maki, Hirofumi Kono, Saburouta Yotsutani.Program Director: Moichi, Yukihiro Deguchi, Marky T.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |